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Godot Engine Plugin for Joystick Remote Config

A Godot plugin to easily use full JSON remote configurations with your game project.

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Godot Joystick

This plugin was built by the community.

Contributors

Why Use Remote Configuration with Your Godot Game?

Embracing remote configuration in your Godot Engine game can significantly enhance your game development and post-launch processes. By leveraging remote config, you gain the flexibility to adjust game parameters in real-time without necessitating updates using code. This means rapid iterations based on player feedback, instant tweaking of game balance, and seamless A/B testing of game features. Furthermore, it empowers you to roll out or retract features with ease, tailoring player experiences across different regions or player segments. Integrating remote configuration with Godot not only accelerates the game optimization process but also provides a dynamic approach to cater to the evolving needs and preferences of your gaming audience.

Instantly update your Godot engine game by using remote configurations with Joystick. See how easy it is to fundamentally upgrade your team's workflow and improve player experience.

Benefits of Remote Configuration for Godot Engine Games

  • JSON Support: Utilize full JSON structures to manage complex configuration data, making it easier to integrate and read.
  • Real-time Adjustments: Modify game parameters on the fly without pushing updates through app stores.
  • Dynamic Game Balance: Instantly tweak gameplay elements based on player feedback.
  • Seamless A/B Testing: Test new features or changes to see what resonates best with your audience.
  • Feature Rollout Control: Gradually introduce or retract features to specific player segments or regions.
  • Adapt to Player Behavior: Adjust game settings in response to real-time analytics and player behavior trends.
  • Enhanced Player Experience: Quickly adapt to player preferences, ensuring they always have the best experience.
  • Cost-efficient: Reduces the need for frequent updates and patches, saving both time and resources.
  • Rapid Iteration: Accelerate the game development cycle by removing barriers to making gameplay adjustments.